Played by post_scam_ideal. Level 3. Neutral good, male. Follows Aroden.
Built to break things. The concept was pitched as “a half-orc skald that is really good at breaking stuff”; the build that came out of it is barbarian / fighter rather than skald, but the sunder focus is the same.
| Classes | Barbarian 1 / Fighter 2 |
| Race | Half-Orc |
| Deity | Aroden |
| HP | 39 |
| Str 19 | Dex 12 |
| Con 14 | Int 10 |
| Wis 10 | Cha 10 |
Feats: Destroyer’s Blessing, Ancestral Weapon Mastery, Smashing Style, Spiked Destroyer, Endurance, Powerful Maneuvers (EitR), Weapon Focus, Bloodletting, Iconoclast
Traits: Heirloom Weapon, Paranoid, Vandal, Giant-Blooded
Class features toward the same end: Destructive (Breaker) and Shattering Strike (Two-Handed Fighter).
Sunder: +7, plus another +2 from Powerful Maneuvers.
Both of these were given free by the GM in place of a Spheres of Might (Blacksmith) multiclass dip — see house rules. Neither cost a feat or a rage power slot.
Destroyer’s Blessing. While raging, a successful sunder regains 1 round of rage, and breaking the object heals 1 hit point. Once per round.
Smasher. Once per rage, an attack against an unattended object or a sunder maneuver ignores the object’s hardness entirely. Declare it before the roll. Hardness is why sunder builds normally fail, so this is the piece that makes the concept work.